DX11 GET SPRITE PRIORITY
Gets the current priority value of the specified sprite.
The priority determines draw ordering of sprites and can be used to ensure that sprite A is drawn in front of sprite B and so on.
Take note that the priority of the sprite itself is only relevant within its current layer; the priority of the associated sprite layer
is always more significant than the priority of the individual sprite.
Return Word = DX11 GET SPRITE PRIORITY(sprite)
sprite
Dword
The sprite to get the priority of.
The priority of the sprite as a WORD (range [0..65535]).
SPRITE Functions Menu
DX11 Function Categories